![]() The Chorister has less health and isn’t as fast but by removing him the player loses important sound cues against the Great One. The lingering mist deals Arcane damage when fighting him only during the first phase and after as well!Īfter the first phase battle with Chorister Bardhylli, The player would then have to choose between focusing on Chorister Bardhylli or Peregrinus knowing that each strategy has its pros and cons. His weapon “extends” when the incense is burning inside of it. I also wanted the Chorister’s Censer Star to have a deceptively long range much like the Abyss watchers sword during their second phase. The Great One would be phasing in and out of the arena similar to the snakes during the Shadows of Yharnam fight. Throughout the battle the different rings of the Chorister’s bell would be used by the player to predict attacks from the Great One. Once he summons Peregrinus, I wanted sound to play a large role in the mechanics of the battle. ![]() ![]() He’d be the first phase of the overall battle. ![]() So for Chorister Bardhylli’s role in the battle: is the one who beckons the lesser Great one Peregrinus and they become a tag team boss! You can read some info on him on the sheets, it’s written in the style of how I believe the game would present it. This is the other half of the Bloodborne sequel concept that I came up with for the VaatiVidya Bloodborne II contest, Chorister Bardhylli (Pronounced Bar-thule-lee) alone. ![]()
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